The game generally plays like a cross between Guilty Gear and Marvel, except without all the ridiculously long dial-a-combos. However, the strong emphasis on controlling space, zoning, trapping, baiting, and momentum exists in IaMP.
The game aesthetics are rather deceptive. At first glance it appears that a bunch of chibi lolita girls "farts rainbows and sneezes pixie dust" at each other, then "shit out stars and spin around like crazy bitches on counter hits" (quotes taken from Bellreisa and Lovely_K, respectively). However, there's quite a bit more to it than just the aesthetics, actually playing it is quite a different experience.
The purpose of this blog will be to depict some of what I've learned while playing and spectating other players, so that others may share and possibly benefit from my observations and analysis.
To learn some of the basics of IaMP, read the IaMP Basics and/or read the IaMP Wiki.
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