If you know absolutely nothing about game theory or strategy or mathematics, just know this: It's almost always in your best interest to try and defend on wake-up. This is because the opponent has the advantage in this situation.
SF3:3S has inadvertently taught a lot of players bad habits. Too often will you see players trying to parry or perform a wake-up reversal when getting up off the ground, and they very frequently get punished for it in the long run.
Fortunately it seems that Monster has a mechanic that may help to teach good habits. It would seem that a lot of attacks are back-dash cancelable during their startup frames, which is basically a whiff cancel (also known as kara-cancel). The niffty thing about this is that it's easy to do on reaction to the screen-freeze from a shift or super. Thus, you are able to stick out a meaty 2A attack in the opponent, and if the screen flashes due to them performing a wake-up super, you're able to backdash cancel the 2A on reaction to avoid the super.
I can see this teaching some people to stop doing stupid things on wake-up. Hopefully people start blocking on wake-up a lot more often once they get use to this game.
Speaking of teaching good habits, I love the fact that this game can be played online. I've met quite a few "Training Mode Knuckleheads" (which is a spin off Wake-up Monkey), who are basically players who spend entirely too much time playing single player or practicing combos in training mode. These players have a lot of knowledge about the technical side of the game, but lack experience against human opponents. This is something that is really prevalent with the Melty Blood community in America. There's some very small pockets of players in specific areas that play Melty Blood quite a bit with some human opponents. This let's them get competition and increase their skill and understanding of the game. But unfortunately not many players have access to human competition in this game because there aren't many arcades that carry it. America is really big and spread out, so in order for many players to compete they have to travel really long and impractical distances in order to play -- not something they can do frequently. Thus, players spend a lot of time in training mode because they don't get any competition, and these players have learned to execute advanced combos on the fly. Thus, the training mode knucklehead is born. They may be very experienced with combos, but they don't actually know how to play the game properly against other humans.
Fortunately, Monster's network mode gives people the ability to play with people from other states or even other countries, which is absolutely wonderful.
Of course, X-Box Live does the same, but the netcode on X-Box Live is terrible and sucks. In fact, you can actually get worse from playing on X-Box Live too much, hahaha!
- Copyright © Xenozip.