So far we've noticed the following changes:
Aleksander, Rail, Ryougen, Katze, and Orju
Overall I think this patch is going in the right direction in regards to balancing the cast. I'm assuming the patch wasn't a complete patch and that more changes to the other characters will be made in the future. The biggest shock was that Ryougen is mostly unchanged and is definitely still in the top tier all on his own (S Tier).
I was asked again today what it is specifically that I'd change to Ryougen to make him less broken and my response was as follows:
- Reduce the catch area of 4b counter move so that it auto-guards less attacks
- Reduce the frame advantage on the elbow portion of the 4b counter
- Add more recovery frames to a whiffed 4b
- Reduce the height at which the 623a catch move launches the opponent so that the follow ups are more limited
Other than that I wouldn't change Ryougen at all. It's really his catch and counter moves and his huge damage output that put Ryougen at the head of the pack. Some people point out that he has excellent jump attacks, but that isn't really as much of an issue as people make it out to be. Fact is, his instant overheads don't lead to large combos, where-as Othello's do. Almost everyone else has a good overhead that is confirmable into a combo, but Ryougen's instant air overheads don't lead into anything other than a knockdown at the most. So, the main issue with the overheads is just damage output really.
Personally, I feel Maya's changes were a bit extreme, and so were her nerfs. The primary two reasons I liked playing her got nerfed/changed. Not having persisting 214a shadows makes a huge difference, and her forward portals don't act like projectiles anymore which also makes a huge difference. Personally, I feel she has no real defense now other than her 236b shadow and tranq-shifted 236a shield, both of which require time and space to set up properly. Maya is still very strong, but she's practically all offense now and has very little defense.
But see, this is why I prefer balance tweaks, and why I don't like drastic changes. The two primary reasons I enjoyed playing her got changed and nerfed, so I don't really even enjoy playing her anymore, which is sad. I pray that Orju does not receive any huge changes in the future like Maya did.
Now, I totally understand the concept of adapting to new things and I've done it plenty in the past, but that isn't really the case here. It would be like saying the only reason to play Chun-Li in SF3:3rd Strike is for her low forward->super/kara-throw mixup and her fierce/back+fierce moves, and if those were completely changed and/or nerfed all to hell then it's understandable that Chun-Li wouldn't be enjoyable to play anymore because you effectively removed the two reasons to play her. Likewise, the fact that Maya's 214a shadow disappears when she's hit (doesn't persist anymore) makes all the difference in the world to me.
Of course, that's probably just me. I'm sure the changes to Maya are for the best, but I definitely don't like them. Fortunately I still really enjoy playing as T/F-Orju.
I'm extremely happy with the changes to Delga. It's now enjoyable to play against Delga again, now that his really stupid stuff has been toned down.
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